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Author Topic: BlazBlue: Continuum Shift, system and character changes details (Location Test)  (Read 367 times)
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« on: September 26, 2009, 11:15:12 AM »



Hasta ahora esta es la informacion que he encontrado en Penny Arcade y Dustloop ya que estan traduciendo mucha de la informacion que los japoneses postean en una pagina llamada stunedge. Entiendan que lo que esta escrito aqui es la impresion de lo que los jugadores ven( cuando dicen " faster " "slower"  " more this  less that " etc y mas que todo lo que esta escrito puede cambiar para el release. In the mean time, start the Hype

System
- Burst becomes GG style, stock up to 2 bursts
- Burst no longer have damage penalty
- You start with 1 burst in round 1, and get 1 more burst per round, can stock two. So if you don't use your burst round one, you end up with 2 in round 2, but you can not stack anymore after that.
- You get one extra burst next round if you lose the round
- When regular gold burst hits opponent, opponent will bounce high and able to combo from there
- Guard Libra retains from round to round
- All AH unlocked
- You can use AH when you need one more round to win (not the final round of the match) with 100% meter and opponent's life is below certain percentage, character shines in white when it is possible to activate AH
- Heat Gauge goes up automatically from the beginning of the round (Yes, Everybody is like Haku-men now)   <<< dicen que puede ser que este asi just for testing purposes de los distortion drives.
- Guard Primer(?) system replaces Guard Libra
- Guard Primer length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Λ-11-'s 214D will let meter go down by 2)
- Guard Primer number
11 Tager
06 Hakumen Bang
05 Jin Noel Litchi Tsubaki
04 Ragna Rachel Arakune Taokaka Carl
03 Λ-11-

Basicamente cuando tengas 0 en el Guard Primer te rompen el guard.

Appearance

- Projectile such as Arakune's Bee and Rachel's flog has a circle around them, easier to identify
- better animation
- new effect, new voice
- life bar turns red when it is extremely low
- New face pictures for character select screen
- Nu (V-13) se llama ahora Lambda (Λ-11-) (japoneses le dicen tambien "Lamb-chan")

RAGNA
- New Move Berial Edge is not an overhead, can not combo from ground, slow
- Dead Spike seems like still suck pretty bad
- Damage from overhead nerfed
- no change to jump cancellable moves
- JD is smaller during Blood Kain
- CS still doesn't go through projectiles
- C is shorter but faster
- 22C's damage nerfed during combo
- 5c, 2c less block stun
- ragna's new move hits for 4 hits maximum, this was tested on standing tager, slight disadvantage after opponent blocks it, noel and ragna both 2P after she blocks the new move and noel's 2P won with a CH


JIN

-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault
-C>6C doesn't work on crouch (it totally doesn't work if opponent is on the ground)



NOEL
- 6A doesnt hit on most character's crouch motion
- Change to chain revolver, blueish color is now black
- Combo damage nerfed, combo from 6B does 3100
- You can counter Bullet Rain after Noel lands
- 236A/B/C becomes faster
- 6D becomes faster
- 22C loop nerfed, does only 2700 to Rachel
- new J6D move
- new move which is the 'old JD' directly from the ground
- 5C is shorter but faster
- 6C is slower
- 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
- 5A is slower
- Bullet Rain is no longer a safe move


RACHEL
- new projectile DD
- new DD uses up all winds and will change depends on the number of wind left
- wind doesnt immediately recover after consumption
- easier to tech after JC
- no frog combo, frog does not activate during the combo
- sword iris command changes to 214C, has mid-air version
- Can't cancel J2C while recovering from a landing.
- hard to combo after 3C9D
- can not summon new flog immediately after the old one activated
- frog is now also affected by wind, but frog moves very slow without wind
- easier to recover after 6B counter
- J2C can not link to other normals on block
- new frog meter



TAGER
- new down status throw called Rocket Finger which has magnetize property, 22D (the one like Ragna's 22C)
- Tager's 22D throw does 0 damage
- Rocket Finger can be linked after A driver and 3C
- double the guard libra of other characters.
- new 4D move, magnetizes
- 623C has invincibility against HEAD attribute move
- Walk faster
- jump faster
- 2D is faster
- 5D has guard point and doesn't hit opponent far away, able to combo after it
- 3C pulls opponent back
- C is faster
- new move 4d has slight advantage on hit (so recovery is acceptable I guess). combos into sledge and spark, may be able to create something that can be used regularly.


TAOKAKA
- J236B changed to only hit in horizontal direction
- 3C>JD6>JC>J236B>J2DB doesnt combo
- 5B counter hit > 6C does not combo
- CD loop and taunt combo remains



LITCHI
- all green slower start up
- easier to tech after DP hits, cannot end the combo with DP setup
- Stick 5A, 2A links to 5B
- DP is now RCable



ARAKUNE

- Dive move is not overhead anymore, slow, dive cancel only possible at hit
- when curse meter gets full it goes to FEVER mode
- You cannot recurse opponent in the FEVER mode
- All bugs are changed, not as good as old ones (at least observing from the current point
- u can only summon bees while in FEVER mode
- bugs are huge
- once the curse mode starts it wont go away even if Arakune takes hit
- when D attack hits, curse meter goes up, you can only summon bees after curse meter gets full, which means u have to hit opponent with D attack at least 4 times to summon bees
- Fog move has no hitbox but if u touch it the curse meter will increase (Think like Johnny's Mist)
- Fog adds 40-50% to meter Everything else 20-25%
- YOU CANT GUARD BREAK with bees
- fast and short back step, no change to forward step
- d moves increase meter 1/4 on hit, 1/6 on block. Cloud hit and block is 1/4.
- seems like normals weren't changed.
          A bug- comes out at same loc as old A bug, trajectory slightly different. Usable for approaching opponent.
          B bug- same trajectory as old B bug, but now it is multi-hits.
          C bug- the dude basically said he doesn't remember.
          D bug- more or less same it seems.
- New move is release all bugs at the same time. Not sure what it's good for though.

BANG
(old information posted was fake proven by somebody from JBBS)
- new command throw DD
- Furinkazan comes with consumer version song
- D move in general is faster
- Poison does more damage
- 6C combo works on more characters
- C is a bit slower
- jc still a high hit
- A nail speed up, more poison dmg.
- new super dmg about 2300, act as AA (hit box not very big) unblockable in the air (heavenly?)
- 2b > 6c links (holy shit) on tsubaki, hitbox increase it seems on 6c



CARL
- J2C is no more overhead, slow
- no airthrow loop
- easier to tech after 2C
- 214C cancel remains
- no jump cancel after 5B when blocked
- Nirvana's life goes down fast but recovers fast as well
- 214214D super does more damage
- new projectile is fast and reaches the corner 
- 8D is not air techable
- no change to 2D 4D 6A, glide throw, Gear DD
- people are saying the new projectile seems pretty damn strong. Use it as shield as you kara air throw yourself forward for rushdown.


HAKUMEN
- has new barrier move against projectile (?)
- barrier appears when he cuts the projectile (white circle with 封="Seal" kanji on the center)
- barrier absorbs the projectile and gets bigger
- barrier will last for a certain time and will disappear if opponent gets hit by it
- 2D and 6D lasts longer
- new 4C move, Gatotsu, as long as Litchi's 6B
- new J4C which is old J2C but slower
- meter is easier to identify
- C 6C is faster
- new JC move looks like second hit of Jin's 214D
- j2a = old j2c.
- old jc = new j2c.
- move speed: 4c = 5c > 6c
- move hitbox: 6c > 5c > 4c
- moves has less block stun in mugen
- 4c ground counter seems to have same effect as 6a counter


Λ-11- Lambda
- range got shortened
- 2C is slow
- combo damage nerfed (2700-3400)
- new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier
- Act Parser Zwei is basically Jin's 214 move
- DD>4DD>236D doesn't combo, even DD>4DD doesn't combo
- No more special voice against Ragna
- No more raping Tager and Hakumen
- 5D is slower, throw>5D does not combo
- 214D goes further in the horizontal direction
- opponent can immediately tech after J214D hit (like Jin's 214B)
- 236D changes to the move where appears in the certain range and lasts for about 3-4hits
- Gravity field changed:
      A field- hp drain
      B field- meter drain
      C field- barrier/guard meter drain (not sure which one)
- has dp
 -5k hp


TSUBAKI
- fast, run in the same speed as Noel does
- Order-Sol style character
- charge with 5D, 2D and JD
- charge meter goes down when charged-special move is used
- charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
- has specials for ground (i'm guessing rocket) and air approach (not sure which, can't be bandit revolver. Must be that dive or something).
- has dp
- charging is really tough
- hp similar to jin/noel

-ground 236 a-d
OS rock it. A does not slide, c slides. D closes distance extremely fast.

-ground 22 a-d
Seems to be some kind of basic attack? Need to check this one. Doesn't seem to link from 5c

-Ground 214 a-d
charge forward with shield, links from 5c.

-ground 623 a-d
dp, probably has invincibility

-air 236 a-d
The dive, it looks like. For approaching.

-air 214 a-d
For comboing, not sure what it is though.

-ground 236236 c-d
Apparently two slightly different variations. Need to check what they do exactly.

-5A→standing punch, probably can't hit crouching
-5B→wings come out of shield. Probably the longest attack of 5b class.
-5C・has follow up, reach seems really short.

-2A→didn't get to use
-2B→a low, links into 5b
-2C→extend wings upwards, probably aa

-6A→overhead
-6B→low, like arakune's 6b (the hell?)。
-6C→slam forward with shield, looks like tager's sledge。

-JA→didn't get to use
-JB→not sure what this is.
-JC→sowrd stab downward, seems to have good hitbox. jb > jc > jb > jc is legit combo

Link del primer footage de Tsubaki contra  Bang>>> http://www.youtube.com/watch?v=6-VCuLEiFps

Como se esperaba , aqui esta Hazama confirmado y las primeras imagenes de el.

Hazama (Terumi)

Profile
Height: 183 cm
Weight: 61 kg
Birthday: April 29
Blood Type: AB
Birthplace: Unknown
Hobbies: Collecting silver accessories
Likes: Boiled eggs
Dislikes: Cats
CV: Yuichi Nakamura

General Information:
Drive: Ouroborus - Summons chains which can hang in the air, be launched at enemies, or be used for transportation by swinging from an axis. It might also be able to ensnare his opponent.

He wields knives and will apparantly be a speed-based character.


Character Portraits



« Last Edit: October 08, 2009, 01:59:08 AM by neoak » Logged


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« Reply #1 on: September 26, 2009, 12:26:07 PM »

me jodieron a tao
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« Reply #2 on: September 26, 2009, 01:55:18 PM »

no la jodieron na solo ke el BnB combo no pega pero eso luego es averigua bien pq recuerda ke cuando haces 3C> D6 si eso es lo ke no combea hay ke ver pq aun estan las opciones del 214+D>>C>JD6 etc asi ke no hay ke alarmarse. la ke jodieron fue a Rachel y a Lambada Lol.
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« Reply #3 on: September 26, 2009, 04:26:45 PM »

a A-11 la descabronaron y no me hablen de numeritos y c o d pq no entiendo jajajajaja a mi me hablan de aduken pal frente jajajaja
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« Reply #4 on: September 26, 2009, 08:03:25 PM »

no mas nu pa los noobs!?
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« Reply #5 on: September 27, 2009, 10:27:02 AM »

no mas nu pa los noobs!?

Claro que si, yo la voy a usar asi sea bottom tier, a cada noob le llega su nu
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« Reply #6 on: September 27, 2009, 11:25:59 AM »

no mas nu pa los noobs!?

Claro que si, yo la voy a usar asi sea bottom tier, a cada noob le llega su nu

Por lo que vi ya no va a ser masheando osea ferni BUSCA OTRO CHARACTER MASHERO!!!!!
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« Reply #7 on: September 27, 2009, 04:37:27 PM »

no mas nu pa los noobs!?

Claro que si, yo la voy a usar asi sea bottom tier, a cada noob le llega su nu

Por lo que vi ya no va a ser masheando osea ferni BUSCA OTRO CHARACTER MASHERO!!!!!

Permiso, te gano en todos los juegos y entonces soy un mashero, esta bien, busca la definicion pictorica de perdedor y ahi pues te puedes identificar un poco, y si soy un mashero por que no me has dado el jodio money match todavia? no espero mas de una persona que escribe "hadouken" sin la "h", que le gano en juegos que no tengo, y que siempre pichea para todos los torneos que existen. Yo por lo menos puedo decir que llegue 2ndo en un torneo de BB. Que tu me puedes decir?

TU ERES UN RIDICULO, UN COBARDE, UN PENDEJO, UN MIEDOSO Y UN BOCO'N!!!!! XD

« Last Edit: September 27, 2009, 04:42:30 PM by LQLO {Ferni} » Logged

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« Reply #8 on: September 27, 2009, 04:49:28 PM »

sounds like BEEF!!! jejeje
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« Reply #9 on: September 27, 2009, 08:45:36 PM »

Ferni, estas brutal. No había visto un mejor beatdown verbal desde los tiempos de Biggie y Tupac. I think he's just scared to lose against your nu without being able to use the "button-mash character" excuse.
« Last Edit: September 27, 2009, 08:48:20 PM by Vyce » Logged


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« Reply #10 on: September 27, 2009, 09:51:53 PM »

Ferni, estas brutal. No había visto un mejor beatdown verbal desde los tiempos de Biggie y Tupac. I think he's just scared to lose against your nu without being able to use the "button-mash character" excuse.

LOL'ed! @ the signature!
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« Reply #11 on: September 27, 2009, 10:51:16 PM »

no mas nu pa los noobs!?

Claro que si, yo la voy a usar asi sea bottom tier, a cada noob le llega su nu

Por lo que vi ya no va a ser masheando osea ferni BUSCA OTRO CHARACTER MASHERO!!!!!

Permiso, te gano en todos los juegos y entonces soy un mashero, esta bien, busca la definicion pictorica de perdedor y ahi pues te puedes identificar un poco, y si soy un mashero por que no me has dado el jodio money match todavia? no espero mas de una persona que escribe "hadouken" sin la "h", que le gano en juegos que no tengo, y que siempre pichea para todos los torneos que existen. Yo por lo menos puedo decir que llegue 2ndo en un torneo de BB. Que tu me puedes decir?

TU ERES UN RIDICULO, UN COBARDE, UN PENDEJO, UN MIEDOSO Y UN BOCO'N!!!!! XD




WOW que fuerte con insultos y to bueno primero si voy o no voy a torneo es o pq trabajo o pq simplemente no tengo la facilidad de llegar ya que Xcroos es un pitcher segundo que quieres que te preste el ps3 pq yo blazblue ni lo juego y tercero mi comentario fue a bacilon si lo cojistes personal it your problem dude vacila! ;) y si llegastes segundo felicidades bien por ti ;) seee yaaaa


PS: NO SE JUGAR STREET FIGHTER Y TE GANE XD

« Last Edit: September 27, 2009, 10:54:32 PM by Sephiroth » Logged

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« Reply #12 on: September 28, 2009, 12:39:22 AM »

Fijate en te la doy si me ganaste en street fighter, y no es nada personal, pero siempre estas tu y bryan tratando de buscar algun tipo de humillacion ridicula sin sentido en el foro y en todo sitio que estoy, no se si es que soy muy facil, pero relax si te sientes ofendido  pues perdon, quise relajar de forma fuerte, pero de verdad me enfogona que me porfien en los juegos, probablemente seas mejor que yo en Blaz Blue y pues en SF4 cualquiera me gana pero pues, tengo que practicar y mejorar pero comentarios asi me desmotivan, suena pussy pero la verdad se dice relajando. Y de verdad no pienso jugar Blaz Blue mas, siento que no estoy ganando nada, ni me divierto ya, character esta overpowered=soy un mashero y una mierda. De verdad esta mierda de creerse el mejor y eso en juegos faciles me lo pela.  De nuevo sephiroth si te ofendiste perdon, no tengo razon para ofenderte. No pruebo nada hablando pero la frustracion que tengo ahora probablemente te va a pasar en algun momento. La razon que me puse hostil fue que me dijiste: "Por lo que vi ya no va a ser masheando osea ferni BUSCA OTRO CHARACTER MASHERO!!!!!" Commentario que aunque fuese verdad era innecesario. Y un aplauso a los buitres del flamebait.
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« Reply #13 on: September 28, 2009, 01:10:33 AM »

*Caww caww caw**ca ca ca* *caw ca*a*ca caww caw* *caww caw caww**caww ca caww**ca ca ca**caww caww**caw caww ca**ca caww**caww caww caww*a. *Caww ca caw**caww caww ca**ca caww**caww caww caww**caww caw caww**caww ca caww**ca caww* *ca caww**caww ca caw**caw ca caw*a*caww caww caww**ca ca ca**caww ca caw* *caw caww**caww caww ca**caww ca caw**caww caw caww**caw caw**ca caww**caww ca caw**caw ca caw**ca ca ca**caww ca caw* a *caww caw**ca caww**caww ca caww* *caw caw caww**caw caw**caww caww ca**ca caww**caww caww caw* *caww ca caw**ca caww* *caww caw caww**caww caww ca*ca *caww caw caww**caww ca caww**caww caww ca**caww caww caww**ca caww**caww ca caww**ca ca ca*. *Ca caww caww**Caw caww*
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« Reply #14 on: September 28, 2009, 01:13:23 AM »

"XD"  Hace todo mejor.
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